Project M1 is the working title for a first person tactical shooter currently being developed by I_INIT Software. It will utilize the Torque Game Engine developed by Garage Games. Currently all weapon models for the initial build have been completed. Now in development are the character models. Afterwards scripts, maps, buildings and all other incidentals to follow.
Each hi-res skybox texture set comes with 6 - 1024 x 1024 pixel, 24 bit BMP image files. Also if your team is developing a game using Garage Games' Torque Game Engine a seventh texture is supplied for each skybox.
This basic tutorial covers modeling and texture mapping a object of medium complexity. That is an object that is symmetrical on two sides and has limited or no appendages.
chUmbaLum sOft [ http://www.swissquake.ch/chumbalum-soft/ ]
* MilkShape 3D is copyrighted by Mete Ciragan, chUmbaLum sOft